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This page is up to date for MonoGame.Extended 4.0.3
. If you find outdated information, please open an issue.
ContentManager extensions
ContentManager.OpenStream
System.IO.Stream ContentManager.OpenStream(string filename)
OpenStream allows easy access to load data from files. Files loaded this way should be in the content folder defined by Content.RootDirectory
.
Example below loads a text file "song-lyrics" directly. This file is assumed to have it's properties set to "Copy to Output Directory".
// Put this in your Game1 class
private string songLyrics;
// Put this in your Initialize() method
// song-lyrics.txt is in the Content Directory
using (var stream = Content.OpenStream("song-lyrics.txt"))
{
using (var reader = new StreamReader(stream))
{
songLyrics = reader.ReadToEnd();
}
}
In this next example, it is loading a PNG file, and creating a Texture2D
from that stream. This file is also assumed to have it's properties set to "Copy to Output Directory".
// Put this in your Game1 class
private Texture2D monoTextureManual;
// Put this in your Initialize() method
// extendedlogo.png is in the Content Directory
using (var stream = Content.OpenStream("extendedlogo.png"))
{
monoTextureManual = Texture2D.FromStream(GraphicsDevice, stream);
}
ContentManager.GetGraphicsDevice
GraphicsDevice ContentManager.GetGraphicsDevice()
GetGraphicsDevice returns the current GraphicsDevice
from the services.
var graphicsDevice = Content.GetGraphicsDevice();
var width = graphicsDevice.DisplayMode.Width;