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Version 6.0.0 - 2D Geometry, Tilemaps, Collision, and ECS Updates

· 8 min read
Christopher Whitley (AristurtleDev)
MonoGame.Extended Maintainer

Hi everyone,

Version 6.0.0 of MonoGame.Extended is here.

This release has been a long time coming, and it touches some of the oldest and most heavily used parts of the library. The biggest changes in 6.0.0 are a new 2D geometry suite, a fully overhauled 2D collision system, a completely rewritten tilemap system, and an important upgrade to the Entity Component System.

Some of these features started life as separate efforts and grew over time as the design became clearer. Rather than treat them as isolated additions, 6.0.0 brings them together into a more consistent foundation for games that rely on geometry, collisions, worlds, and rendering-heavy content pipelines.

Version 6.0.0-preview.1 - 2D Geometry and the New Tilemap System

· 5 min read
Christopher Whitley (AristurtleDev)
MonoGame.Extended Maintainer

Hi everyone,

Version 6.0.0-preview.1 of MonoGame.Extended is now available. This is the first preview release in the 6.0.0 cycle, which means it is not a final release and things are still subject to change based on feedback, but it is stable enough to use and experiment with.

Two major features are shipping in this preview. The first is a new 2D geometry covering bounding volumes, geometric primitives, intersection tests, containment queries, and distance computations. The second is the completely rewritten tilemap system that replaces the old MonoGame.Extended.Tiled integration with a format-agnostic API that supports Tiled, LDtk, and Ogmo Editor out of the box.