These are instructions on to get
Extended installed and setup with
- .NET Core 3.1 SDK
- DirectX June 2010 runtime (Only if working with DirectX on Windows)
Extended is distributed via NuGet packages. You can add the NuGet package to your C# project through your IDE of choice (Visual Studio, Xamarin Studio, Rider, etc) or through the Command Line Interface (CLI) using the
Referencing the Content Pipeline
MonoGame Content Pipeline is being phased out with
Extended; in the future, you won't need to deal with the Content Pipeline. For more information see this GitHub issue.
To use some features of
Extended you'll need to install the Content Pipeline Nuget package.
This package is not included as part of the base
Extended package and must be installed separately. It won't add any build artifacts to your project; instead it will install the dependencies that are intended to be referenced from the MonoGame Content Pipeline tool.
You'll need to manually add the reference to your content file (usually
Content.mgcb) using one of the following methods.
Using the MonoGame Pipeline GUI
To add the reference using the Pipeline GUI tool follow these steps:
- Click on the Content node in the root of the tree.
- In the properties window, modify the References property.
- Find and add the
MonoGame.Extended.Content.Pipeline.dll. It's usually located in the packages folder of your solution. The default location of the packages folder in .NET Core is
Using a text editor
An alternative way to add the reference is by manually editing the
Content.mgcb file in a text editor or Visual Studio. Look for the references section and update it like this:
MonoGame.Extended.dll and the
MonoGame.Extended.Content.Pipeline.dll come as a pair. Always make sure the version referenced by your game matches the version referenced by the Pipeline tool.
That's it! Once you've setup
Extended you can start using it to make your games even more awesome.